RetroSpace Guides
- RetroSpace Beginner Guide: 12 Tips for Your First Shift
RetroSpace beginner tips: charge the wrench, read emails for codes, flip turrets, use the dark, pick a first Mutamod and recover your body after dying.
- RetroSpace Cloning Errors: Death, Helo Domes and Your Body
How death works in RetroSpace: Helo Dome chambers clone you with errors like alcoholism and bad manners, and how to remove them by recovering your genes.
- RetroSpace Difficulty Levels and Save System Explained
RetroSpace has four difficulties: Story, Classic Horror, 1999 mode and Russ Kurtell. What each changes, protected quicksaves, and which one to pick.
- RetroSpace Demo Guide: Codes, Route and What Changed
RetroSpace demo walkthrough: where it starts, codes 0451, 2177, 1234 and 2236, the route to Hammond's office and the morgue, and what the patches changed.
- How Long Is RetroSpace? Playtime and Replay Value
How long to beat RetroSpace: the developers quote 10-15 and 15-20 hours for a normal run, two to three times that to finish everything, plus replay value.
- Games Like RetroSpace: 10 Immersive Sims and Influences
Games like RetroSpace from the developers' own inspiration list: System Shock 2, Prey (2017), BioShock, Thief, Deus Ex, Void Bastards and Skin Deep.
- RetroSpace Environment Kills: Water, Electricity and Fire
RetroSpace environment tricks: cleaner puddles and electrical boxes, oil fires, explosive barrels, batteries and box-stacking routes, and what fails.
- RetroSpace Story Explained: Aurora 5 and the Golden Journey
RetroSpace story without late spoilers: the year 2177, the Golden Journey of 13 space cities, Aurora 5 in a sentient black hole, the Board and janitors.
- RetroSpace Walkthrough: Stasis, Nexus Gardens and Medical
RetroSpace walkthrough of the opening hours: stasis, the Nexus Gardens, Professor Hammond's office and the quarantine jump, with every door code.
- RetroSpace Stealth Guide: Light, Noise and Going Undetected
How stealth works in RetroSpace: the helmet light meter, silent crouching, killing lights, enemy state markers, Bat Ears and the Never there achievement.