RetroSpace Achievements: All 29 and a Run Planner
Run planner
Tick what you are going for. The planner sorts the run-wide challenges into the fewest playthroughs that avoid known conflicts. Anytime and collection achievements can go in any run.
Nothing ticked yet.
Whole-run challenges (5)
| Achievement | How to unlock | G |
|---|---|---|
| Never there | Finish the game in "ghost mode". Never detected by any kind of enemy. | 10 |
| Warren Wrenchman | Finish the game using only the Power wrench and the HyperBroom as weapons. | 100 |
| This is NOT the way | Finish the game in "no-hud" mode, so never use a helmet in one entire playthrough. | 100 |
| Clean hands | Play through the game without killing anyone. (including robots and turrets) | 25 |
| Hobo for life | Finish the game without spending any money in vending machines. | 10 |
Difficulty (2)
| Achievement | How to unlock | G |
|---|---|---|
| Gotcha, Boomer! | Finish the game on 1999 mode difficulty. | 30 |
| I'm MacReady! | Finish the game on Russ Kurtell difficulty. | 100 |
Endings (2)
| Achievement | How to unlock | G |
|---|---|---|
| Too good to be true | Reach the "Good" ending. | 100 |
| Not the best outcome... | Reach the "Bad" ending. | 100 |
Combat counters (3)
| Achievement | How to unlock | G |
|---|---|---|
| Psycho-mode! | Kill at least 5 from every enemy type in the game. (bosses not included) | 25 |
| Better than therapy | Get 50 kills by headshots. | 25 |
| Bull in a china shop | Trigger 50 enemy alarms. | 10 |
Collect and complete (6)
| Achievement | How to unlock | G |
|---|---|---|
| Muta-Freak | Buy all the Mutamods. (at least on level 1) | 25 |
| Tech-guru | Buy all the tech-gadgets. (at least on level 1) | 25 |
| I'm all out of bubblegum | Upgrade all your weapons to the maximum. | 25 |
| Space tourist | Explore all main sections of the station. | 25 |
| Radio Ga Ga | Find all audio logs in the game. | 10 |
| Hero we deserve | Finish all the NPC side-quests. | 25 |
Story (1)
| Achievement | How to unlock | G |
|---|---|---|
| Out of madness | Finish the game on any difficulty. | 10 |
Secrets (2)
| Achievement | How to unlock | G |
|---|---|---|
| The Master Exploder | Build the secret weapon. | 100 |
| The Rite | Find the way to kill Charley | 25 |
Anytime (8)
| Achievement | How to unlock | G |
|---|---|---|
| Don't care | Step into at least 30 dangerous environmental puddles. | 10 |
| Evolutionary dead-end | Have 3 cloning errors at the same time. | 10 |
| Squat master | Walk 5.000 steps while crouching. | 25 |
| I prefer my payment in cash | Collect 2.000 credits without dying once. | 10 |
| Score! | Dump 5 heads into bins. | 10 |
| Hygiene obsession | Clean up at least 50 blood splatters. | 10 |
| Are you okay, buddy? | Play for at least 1 hour with less than 20% health. | 10 |
| Clean-O-Bot 3000 | Clean up 100 blood splatters. | 10 |
Xbox list checked:
Source: the Xbox achievement list as indexed by Exophase. Spelling of a few official descriptions was tidied ("difficulity", "playtrough").
Planner assumptions
- Clean hands needs zero kills; Psycho-mode! and Better than therapy need kills.
- Never there means never detected; Bull in a china shop needs 50 alarms.
- Each ending needs its own finish (unless a late save lets you replay the final choice, which is unconfirmed).
- Each needs a finish on that difficulty. Whether the hardest one also counts for 1999 mode is unconfirmed.
- Hobo for life bans vending machine spending, and Mutamods are sold from Mutagen vending machines.
Wrench-only, no-helmet and no-vending runs can share a playthrough with a pacifist or ghost run as far as the rules go, but stacking them makes the run much harder. Protected quicksaves are allowed on every difficulty according to the developers' FAQ, which helps with ghost and pacifist attempts.
Achievement questions
How many achievements does RetroSpace have?
29 on Xbox, worth 1000 Gamerscore. The Steam list is expected to match; Steam had not published its achievement schema before launch.
How many playthroughs do I need for 100%?
At least two, more likely three. A pacifist run cannot also earn the kill-count achievements, a ghost run cannot trigger 50 alarms, and the good and bad endings each need a finish. Tick the ones you want in the planner above and it groups them into runs.
What are the difficulty levels called?
There are four. The achievements name two of them: "1999 mode" and "Russ Kurtell". Russ Kurtell is worth 100G versus 30G, and on the hardest level you only get a limited number of respawns before the run ends.
Are there missable achievements?
The run-wide ones are effectively missable once you break their rule: killing anyone (Clean hands), being detected (Never there), using a vending machine (Hobo for life), wearing the helmet (This is NOT the way) or using any weapon besides the wrench and HyperBroom (Warren Wrenchman).